Ready Player One

Ready Player One

Book - 2011 | 1st ed
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"An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline's imaginative and rollicking coming-of-age geek saga has a smash-hit vibe."--Booklist, starred review.
It's the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune -- and remarkable power -- to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved -- that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt -- among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life -- and love -- in the real world he's always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?
Publisher: New York : Crown Publishers, ©2011
Edition: 1st ed
ISBN: 9780307887436
Characteristics: 374 pages ; 25 cm


From the critics

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May 18, 2018

As a grandmother I really didn't think I would enjoy this book. My kids were teenagers in the 80s so I had seen them play the games in the story. But I did like the book!! I was kept reading by the story and the game within a game. Hard to believe that only Wade could find the three keys, so was happy to see his friends get key two first. Sometimes I forgot if we were in the game or real life. I plan to watch the movies written about in the book again mainly "WarGames". I say read this book with an open mind and you will really enjoy it. And you don't have to be a gamer or a teenager to like it!

May 11, 2018

Great book, filled with humor and action. Book can get confusing at times, but is normally engaging.

Apr 24, 2018

Amazing book.

It is a guaranteed amazing book, you will never read anything in your life as captivating or special as this book. It eventually will go down in the classics of teen literature.

Apr 16, 2018

Cline has created a fast paced attractive package of Computer Gaming for those of us who were never bitten by the bug. As a first Novel he slams a home run. Great pace, good voice, and exciting. Worthy read.

Spielberg directs the Movie, highly anticipated -

VaughanPLAlison Apr 15, 2018

Cline has created a wonderfully detailed world and his descriptions of the OASIS make me want to jump right into it. Yes, the book is full of nostalgia but it's all well-researched and relevant to the story. Add great characters and you've got a heck of a read.

Apr 10, 2018

It was alright. I grew up in Halliday's era so it was a trip down memory lane for me. If you're not of that generation I don't think you'll enjoy it or get it as much.

Apr 10, 2018

This book was amazing start to finish , didn't skip a line. It only took me two days to finish it and it was worth it. this book is definitely on my top ten fiction books. I will most likely recommend it to friends who love science fiction, video games, but you don't really have to be a video games lover to read this book . very entertaining and Amazing!!

Apr 09, 2018

My God. This is one of, if not, The Best Book I've ever read. This Book was such a fun story to read. The Details were so immerse, the characters were amazing, and the plot was so beautiful. Parzival (Wade) was such an amazing character. He wasn't just some lame protagonist, he was a character I can relate to. His adventure with Art3mis and Aech was such an incredible tale and so awesome. I loved the fact that the author put so much time and detail to the story that I can actually draw what I'm reading. Art3mis and Parzival was my favorite part in the whole book (Plus every single reference to pop culture you can imagine). Those two characters have an amazing relationship both in and out of the OASIS that it almost made me cry in the end. This book was so amazing and that it should be on everyone's book shelf that is in love with pop culture and the overall world of geekdom. I'm definitely going to buy my own copy now.

DBRL_ANNEG Apr 02, 2018

This is a fun, fast read for any fan of 1980s pop culture. If that's not you area of expertise, it may still be enjoyable, but the many references to film, television, and video games will go over your head. I mostly found this to be a good read any time I listened to this book (it's read quite well by 1980s and sci-fi geek-god Wil Wheaton) and look forward to checking out more books from Ernest Cline.

SPPL_Kristen Mar 19, 2018

The ideas in this book are more appropriate for a Buzzfeed article than a novel.

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Add Age Suitability

Apr 27, 2018

pickering_biblio thinks this title is suitable for between the ages of 13 and 22

Mar 06, 2018

georgelin01 thinks this title is suitable for between the ages of 13 and 69

Jan 25, 2018

fallacyx2 thinks this title is suitable for 13 years and over

blue_hummingbird_329 thinks this title is suitable for 13 years and over

Mar 22, 2017

microlost thinks this title is suitable for 13 years and over

Feb 03, 2017

Sarah1up thinks this title is suitable for 14 years and over

Jul 03, 2016

Bookcat18 thinks this title is suitable for 14 years and over

Jul 02, 2016

blue_hawk_1180 thinks this title is suitable for between the ages of 1 and 4

Jun 19, 2016

blue_cat_ thinks this title is suitable for 11 years and over

Jun 16, 2016

KeenaL thinks this title is suitable for 15 years and over

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Jun 16, 2016

This kid is very poor and very alone. Being in this virtual world allows him to escape. He grows up in this society that is falling apart and only wants to find fortune. He stumbles upon his first clue into a puzzle everyone else has given up on. It leads into the most adventurous roller coaster of a lifetime, with plenty of retro 80's to go along with it.

Apr 09, 2013

An entertaining read about the 1980's "tech" looking back from 40 years in the future. Pacman, Atari 2600, and Journey are part of a quest through a completely virtual, all-encompassing universe.


Add Notices

Mar 05, 2018

Coarse Language: Corse language infrequent but makes this book unsuitable for under 13 years.

Feb 04, 2016

Coarse Language: The usual swearing when frustrated, nothing out of the ordinary.


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Dec 30, 2016

“You know you've totally screwed up your life when your whole world turns to sh*t and the only person you have to talk to is your system agent software.”

Aug 13, 2016

No one in the world gets what they want and that is beautiful.

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